Joker Playing Card
- Picture Of A Joker Playing Card
- Joker Playing Card Tattoo
- Joker Playing Card Tattoo Meaning
- Joker Playing Card Batman
Picture Of A Joker Playing Card
- Card design
- International deck
- Special design elements
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Join Britannica's Publishing Partner Program and our community of experts to gain a global audience for your work! David ParlettPlaying cards, set of cards that are numbered or illustrated (or both) and are used for playing games, for education, for divination, and for conjuring.
Traditionally, Western playing cards are made of rectangular layers of paper or thin cardboard pasted together to form a flat, semirigid material. They are uniform in shape and size and small enough for several to be held together in one hand, frequently fanned out so that the identifying marks on each card can be seen. One side of each card—its front, or face—is marked so as to render it identifiable and distinguishable from its fellows, while the back, or reverse, is either blank or bears a pattern common to all. The corners are usually slightly rounded to prevent fraying. In the second half of the 20th century, it became common to add a plastic coating to resist wear and even to produce all-plastic cards.
Card games typically exploit the fact that each player can identify only the cards he holds, not those of his opponents. This same characteristic also applies to dominoes and to the gaming tiles of mah-jongg. In fact, British domino players often call dominoes “cards,” mah-jongg may itself be the ancestor of card games of the rummy family, and in China there is no clear-cut dividing line between cards and dominoes, the latter being made of lacquered paper.
Origin and spread
The earliest reference to playing cards or dominoes—the same word designates both—occurs in Chinese literature of the 10th century but with no indication of their markings or the games played with them.
Playing cards first appeared in Europe in the 1370s, probably in Italy or Spain and certainly as imports or possessions of merchants from the Islamic Mamlūkdynasty centred in Egypt. Like their originals, the first European cards were hand-painted, making them luxury goods for the rich. The account book of King Charles VI of France (now lost) is said to have noted a payment of 56 sols parisiens to Jacquemin Gringonneur for painting a deck of cards “pour le divertissement du roy” (“for the amusement of the king”). Cards gradually spread along the inland European trade routes during the 15th century as a favoured pastime of the upper classes.
The German invention of wood-block printing in the early 15th century significantly reduced the cost of production, which was further reduced in France in the 1480s by painting through stencils, a practice resulting in the distinctively simplified design of suitmarks technically designated French but now generally called international because of their worldwide popularity: pique, coeur, carreau, trèfle—known in English as spades, hearts, diamonds, clubs—which are symbolized below.
Cost reductions further expanded the social appeal of card games and enhanced their inherent advantages over traditional indoor games. In particular, cards lent themselves to the development of games suitable for different numbers of players—hitherto the choice was between two-player board games like chess and multiplayer gambling games played with dice—and for different mentalities and temperaments, from unskilled dicelike gambling games to the more refined and intellectually demanding trick-taking games—albeit still played for money; the practice of playing games of skill strictly for fun is historically recent. Crucially, playing cards held more appeal for women, and associations between card play and seduction became widespread throughout European literature and painting. This factor, together with the proliferation of gambling card games, resulted in frequent denunciations of card playing by church authorities and prohibitions of specific games by civic authorities.
The associations of cards with gambling also led many a government to seek a piece of the action. In 17th-century France, King Louis XIV’s finance minister Cardinal Mazarin nourished the royal purse by virtually turning the Palace of Versailles into one vast card-playing casino. Some countries made card manufacture a state monopoly under pain of fine, imprisonment, and even death to forgers. Others contented themselves with charging a tax on manufacture. The elaborate design of the ace of spades in British decks of cards recalls the (now defunct) 18th-century convention of applying the tax authorization stamp to this particular card (seeStamp Act).
Despite advances in printing and manufacture and the never-diminishing popularity of games, playing-card manufacture remains a highly specialized and competitive market. In the 20th century many traditional suppliers went out of business or were absorbed into larger companies.
Card design
International deck
The most successful and universally recognized deck of cards is that based on a complement of 52, divided into four suits, each containing 13 ranks, so that each card is uniquely identifiable by suit and rank.
Suits
The suitmarks of the international, or standard, deck indicate two black and two red suits—namely spades, clubs, hearts, and diamonds. The word spade probably represents the Old Spanish spado (“sword”), while club is a direct translation of basto, implying that Spanish suits were used in England before the French ones were invented (about 1490).
Ranks
Ranks are indicated by numerals from 1 to 10 on “spot cards.” In addition, three court cards designated jack (formerly knave), queen, and king are notionally equivalent to 11, 12, and 13, respectively, though actually marked J, Q, and K.
In most Western card games, the numeral 1 is designated ace and marked A accordingly. In games based on the superiority of one rank over another, such as most trick-taking games, the ace counts highest, outranking even the king. In games based on numerical value, the ace normally counts 1, as in cribbage, or 11, as an option in blackjack. In games based on arranging cards into ordered series, such as rummy, it may count either high or low or even both (as in a “round-the-corner” sequence such as Q-K-A-2-3).
Jokers
Standard decks normally contain two or more additional cards, designated jokers, each depicting a traditional court jester. Few games employ them, and those that do use them in different ways. In rummy games, such as canasta, they are “wild” and may be used to represent any desired “natural” card. The joker was originally invented (though not under that name) to serve as the highest trump in the game of euchre and is, in effect, a glorified jack. (It is not, as sometimes claimed, a descendant of the card designated the fool in tarot decks.)
- related topics
The Joker is a playing card found in most modern French-suited card decks, as an addition to the standard four suits (Clubs, Diamonds, Hearts, and Spades). From the second half of the 20th century, they have also been found in Spanish- and Italian-suited decks, excluding stripped decks. The Joker originated in the United States during the Civil War, and was created as a trump card for the game of Euchre. It has since been adopted into many other card games, where it often acts as a wild card, but may have other functions such as the top trump, a skip card (forcing another player to miss a turn), the lowest-ranking card or the highest-value card. By contrast, a wild card is any card that may be used to represent another card or cards; it need not be a Joker. The Joker is unique within the French pack in that it lacks an industry-wide standard appearance.
Origin[edit]
In the game of Euchre, the highest trump card is the Jack of the trump suit, called the right bower (from the German Bauer or Jack); the second-highest trump, the left bower, is the Jack of the suit of the same color as trumps.[1][2] The concept appears to have originated from Germany where the games Juckerspiel and Bester Bube ('Best Bower') also used Jacks as best, right and left bowers. Around 1860, American Euchre players may have devised a higher trump, the 'Best Bower', out of a blank card.[3]
Samuel Hart is credited with printing the first illustrated 'Best Bower' card in 1863 with his 'Imperial Bower'.[4][5] Best Bower-type Jokers continued to be produced well into the 20th century. Cards labelled 'Joker' began appearing around the late 1860s, with some depicting clowns and jesters. It is believed that the term 'Joker' comes from Jucker or Juckerspiel, the original German spelling of Euchre.[6][7] One British manufacturer, Charles Goodall, was manufacturing packs with Jokers for the American market in 1871.[8] The first Joker for the domestic British market was sold in 1874.[9] Italians call Jokers 'Jolly', for many early cards were labelled 'Jolly Joker'.[10]
The next game to use a Joker was poker around 1875, where it functioned as a wild card.[11] Packs with two Jokers started to become the norm during the late 1940s for the game of Canasta.[12][13][14] Since the 1950s, German and Austrian packs have included three Jokers to play German Rummy; in Poland the third Joker is known as the blue Joker; and in Schleswig-Holstein, Zwickern packs come with six Jokers.[15]
Appearance[edit]
Jokers do not have any standardized appearance across the card manufacturing industry. Each company produces their own depictions of the card. The publishers of playing cards trademark their Jokers, which have unique artwork that often reflect contemporary culture.[16] Out of convention, Jokers tend to be illustrated as jesters. There are usually two Jokers per deck, often noticeably different. For instance, the United States Playing Card Company (USPCC) prints their company's guarantee claim on only one. At times, the Jokers will each be colored to match the colors used for suits; e.g., there will be a red Joker and a black Joker. In games where the Jokers may need to be compared, the red, full-color, or larger-graphic Joker usually outranks the black, monochrome, or smaller-graphic one. If the Joker colors are similar, the Joker without a guarantee will outrank the guaranteed one. With the red and black Jokers, the red one can alternately be counted as a Heart/Diamond and the black one can alternately be counted as a Club/Spade. The Unicode for playing cards provide symbols for three Jokers: red, black, and white.
Many decks do not provide the Joker with a corner index symbol; of those that do, the most common is a solid five-pointed star or a star within a circle. It is also very common for decks to simply use a stylized 'J' or the word 'JOKER' in the corner.
Collecting[edit]
Joker collecting has been popular for an unknown amount of time, but with the advent of the Internet and social media, it has emerged as a hobby. Many unusual Jokers are available for purchase online, while other collectible Jokers are catalogued online for viewing. Guinness World Records has recognized Denoto de Santis, an Italian magician, as having the world's largest collection of Jokers.[17]
Tarot and Tarock card games[edit]
The Joker is often compared to '(the) Fool' in the Tarot or Tarock decks. They share many similarities both in appearance and play function. In central Europe, the Fool, or Sküs, is the highest trump; elsewhere as an 'excuse' (L'Excuse) that can be played at any time to avoid following suit, but cannot win.
Cartomancy[edit]
Practitioners of cartomancy often include a Joker in the standard 52-card deck with a meaning similar to the Fool card of Tarot. Sometimes, the two Jokers are used. An approach is to identify the 'black' Joker with a rank of zero with the Fool and the 'red' Joker with 'the Magician', also known as 'the Juggler', which is a card with a rank of one that is somewhat similar in interpretation and is considered the first step in the 'Fool's Journey'.
Use of the Joker in card games[edit]
In a standard deck, there are usually two Jokers. The Joker's use varies greatly. Many card games omit the card entirely; as a result, Jokers are often used as informal replacements for lost or damaged cards in a deck by simply noting the lost card's rank and suit on the Joker. Other games, such as a 25-card variant of Euchre which uses the Joker as the highest trump, make it one of the most important in the game. Often, the Joker is a wild card, and thereby allowed to represent other existing cards. The term 'Joker's wild' originates from this practice.
The Joker can be an extremely beneficial, or an extremely harmful, card. In Euchre it is often used to represent the highest trump. In poker, it is wild. However, in the children's game named Old Maid, a solitary Joker represents the Old Maid, a card that is to be avoided.
Role in multi-player games[edit]
Joker Playing Card Tattoo
- Euchre, 500: As the highest trump or 'top Bower'.
- Canasta: The Joker, like the deuce, is a wild card. However, the Joker is worth 50 points in melding, as opposed to 20 for the deuce.
- Gin Rummy: a wild card, able to be used as any necessary rank or suit to complete a meld.
- Chase the Joker: An alternative version of Old Maid, where the Joker card is used instead of the Ace.
- Poker: A Joker can be wild, or can be a 'bug', a limited form of wild card which can only be used to complete straights and flushes.
- War: In some variations, beats all other cards.
- Pitch: A point card in some variations. Jokers usually are marked as 'High' and 'Low', one outranking the other.
- Daihinmin: a wild card, or a deuce (which ends the round and clears the discard pile).
- Crazy Eights: a 'skip' card, playable on top of any other card, that forces the next player to lose a turn.
- Spades: uncommon, but can fulfill one of two roles. When playing with three or six players, they are added to make the cards deal evenly (18 or nine cards each, respectively). They are either 'junk' cards playable anytime that cannot win a trick, or they count as the two highest trumps (the two Jokers must be differentiable; the 'big Joker' outranks the 'little Joker'). They also can be used in conjunction with teammates cards to create a pseudo-'trump', i.e. an Ace of Hearts and Joker played together would be counted as an Ace of Spades, inferior only to a natural Ace of Spades.
- Double King Pede: As the lowest-ranked card, but worth 18 points.
- Go Fish: In a game with two players, the Joker pair is often used to bring the number of pairs to 27 and prevent a 13-13 tie.
- Dou dizhu: Jokers are used as the highest value cards; one is little and one is big, usually the colored one being bigger. Both Jokers together is the only unbeatable play.
Role in patience (solitaire) games[edit]
Generally, the Joker is omitted from patience games as in many others of its type. However, there are variations of solitaire games where a Joker does take part, most often as a wild card.
- Forty Thieves: the Joker is placed on the foundations, while the natural card is unavailable. Any applicable cards are placed over the Joker. When the natural card becomes available, it replaces the Joker, which in turn is placed on the top of the foundation pile. When the Joker is placed on an empty foundation, it stays there until an Ace appears.
- Freecell: the Joker functions the same way as mentioned above, but when the natural card it replaces becomes available and the Joker is placed on top, the Joker can be placed on another foundation.
- Golf: where Kings can be built, the Joker, whenever available, is placed on the wastepile as a wild card and any card can be placed over it.
- Klondike: the Joker acts the same way as it is in Forty Thieves. It can also be built while it is still on the tableau. The United States Playing Card Company's version, created by Joli Quentin Kansil, uses two Jokers, with the black joker to be used as a wild black card and the red joker as a wild red card. [1]
- Pyramid: the Joker is discarded together with any available card. In this case, the stock is dealt one card at time and can be reused twice.
- Aces Up: The Jokers are used to clear out a row and are sometimes referred to as 'Joker Bombs'. When a Joker is dealt into a column, the entire column is reshuffled into the stock and that particular Joker is removed from the game. This leaves an empty foundation slot and greatly increases the win rate.
References[edit]
- ^Parlett, David (1990), The Oxford Guide to Card Games, Oxford University Press, p. 190, ISBN0-19-214165-1
- ^Beal, George. Playing cards and their story. 1975. New York: Arco Publishing Comoany Inc. p. 58
- ^Trumps The modern pocket Hoyle. 1868. New York; Dick & Fitzgerald. p. 94.
- ^Dawson, Tom and Judy. (2014). The Hochman Encyclopedia of American Playing Cards. Ch. 5.
- ^Wintle, Simon. Samuel Hart at The World of Playing Cards. Retrieved 17 July 2015.
- ^Parlett, David. Euchre at parlettgames.uk. Retrieved 17 July 2015.
- ^Joker at the International Playing-Card Society. Retrieved 17 July 2015.
- ^Wintle, Simon (10 April 2008). 'The Evolution, History, and Imagery of Playing Cards'. Collectors Weekly. Retrieved 2 October 2014.
- ^Goodall, Michael. (2001). 'The Origin of the First English Joker'. The Playing-Card Vol. 29, p.244-246
- ^Anderson, Matthew. 'The foreign words that seem like English - but aren't'. BBC Culture. BBC Online. Retrieved 27 January 2017.
- ^Parlett, David (1990), The Oxford Guide to Card Games, Oxford University Press, p. 191, ISBN0-19-214165-1
- ^Powills, Dorothy. (1989). 'A Voice From the Past'. Chicago Playing Cards Collectors Bulletin. Vol. 36-3, p. 1809.
- ^McLeod, John. (2005). 'Playing the Game: Canasta Relatives'. The Playing-Card, Vol. 34-2, p.141.
- ^Wintle, Simon. Canasta at The World of Playing Cards. Retrieved 17 July 2015.
- ^McLeod, John. Zwickern at pagat.com. Retrieved 17 July 2015.
- ^'playing card joker collection'. dotpattern. 2003-06-07. Retrieved 2012-03-31.
- ^'Guinness World Records'. February 14, 2018. Retrieved February 14, 2018.
External links[edit]
Joker Playing Card Tattoo Meaning
- Media related to Jokers (playing card) at Wikimedia Commons